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Text File | 1993-10-01 | 2.5 KB | 139 lines | [TEXT/PvRy] |
- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Dan Farmer
- // Minneapolis, mn
- /*
- a pastoral scene with a granite stone fence. This was never really
- "finished", but it works as it is. Plenty of material to play around
- with here. The basic building blocks are here... just use your
- imagination.
- */
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <50.0, 40.0, -350.0>
- look_at <-100.0, 0.0, 0.0>
- direction <0.0, 0.0, 2.0>
- right <4/3, 0.0, 0.0 >
- }
-
- /* Add light source */
- light_source { <100.0, 200.0, -630.0> color White }
-
- light_source { <50.0, 20000.0, 50.0> color White }
-
- /* Add the sky to the picture */
- sphere { <0.0, 0.0, 0.0>, 1000000.0
- pigment { SkyBlue }
- finish { diffuse 0 ambient 1 }
- }
-
- /* Grassy meadow */
- plane { y, -2.0
- pigment { color red 0.2 green 1.0 blue 0.4 }
- finish {
- crand 0.05 /* This value dithers the colors */
- ambient 0.1
- diffuse 0.3
- }
- normal {
- waves 1.0
- frequency 2000.0
- scale 50000.0
- }
- }
-
- #declare Wall_Segment = object {
- Cube
- scale <8.0, 50.0, 100.0>
-
- pigment {
- granite
- quick_color White
- }
- finish {
- crand 0.05
- ambient 0.2
- diffuse 0.8
- brilliance 7.0
- reflection 0.1
- phong 1.0
- phong_size 60
- }
- }
-
- #declare Granite_Ball =
- sphere { <0.0, 0.0, 10.0>, 10.0
- pigment {
- granite
- quick_color White
- }
- finish {
- crand 0.05
- ambient 0.2
- diffuse 0.8
- brilliance 7.0
- reflection 0.1
- phong 1.0
- phong_size 60
- }
- }
-
- #declare Column = object {
- Cube
- scale <12.0, 60.0, 12.0>
-
- pigment {
- granite
- quick_color White
- }
- finish {
- crand 0.05
- ambient 0.2
- diffuse 0.8
- brilliance 7.0
- reflection 0.1
- phong 1.0
- phong_size 60
- }
- }
-
- /* note: Granite column is 12 wide x 12 deep x 60 high
- Granite ball has a radius of 20 */
- #declare Pillar = union {
- object { Column translate 0*y }
- object { Granite_Ball translate 70*y }
- }
-
- /* Note: Wall segments are 100 units long, Pillars are 12 units "long" */
- object { Pillar
- translate -106*z
- }
-
- object { Wall_Segment
- translate <-2.0, 0.0, -6.0 >
- }
-
- object { Pillar
- translate <0.0, 0.0, 0.0>
- }
-
- object { Wall_Segment
- translate <-2.0, 0.0, 112.0>
- }
-
- object { Pillar
- translate 112*z
- }
-
- object { Wall_Segment
- rotate -90*y
- translate <76.0, 0.0, 114.0>
- }
-
- object { Pillar
- translate <176.0, 0.0, 112.0>
- }
-